Echo Tower
- • Game design, level design and programming in Unity
- • 50+ handcrafted levels
- • Accessibility‑focused design
I design and build gameplay systems, tools, and original indie games like Echo Tower and Ectorider.
Original projects where I handled both design and development.
Working with teams as a Game designer and programer
I help studios and indie teams turn ideas into playable, polished experiences.
I design systems, levels, and flows that support your game’s core experience.
From prototypes to production‑ready systems, I build robust gameplay and tools in Unity.
I’m a French game designer and Unity developer with a passion for expressive mechanics, accessibility, and tight gameplay loops. I enjoy working at the intersection of design and code, especially on small, focused projects.
Through my indie games and freelance work, I’ve built a profile that combines creative direction, systems thinking, and hands‑on implementation.
Outside of game development, I draw a lot of inspiration from the things I love: skateboarding, cinema, and video games.
Skate culture influences the way I think about movement, flow, and style.
Cinema feeds my sense of pacing, framing, and emotional impact, with favorites like Pacific Rim, The Big Lebowski, and Mad Max: Fury Road shaping the way I approach worldbuilding and visual storytelling.
Video games have always been a huge part of my life and continue to guide my creative instincts. Titles like Sonic Mania for its expressive movement, Pokémon Soul Silver for its charm and exploration, and Dark Souls for its systemic depth and atmosphere all influence the kind of experiences I want to create as a designer and developer.
Looking for a Unity developer or game designer for your next
project?
I’d love to hear about it.
Tell me about your game, your needs, and your timeline. I’m open to short‑term missions, prototypes, and longer collaborations with indie teams and studios.
Contact me